#include "AxPose.h"


AxPose::AxPose(void)
{
}

AxPose::AxPose(double x_,double y_,double theta_)
	:OrientedPoint(x_,y_,theta_)
{

}


AxPose::~AxPose(void)
{
}

double AxPose::distanceTo(AxPose pos1)
{
	double x1=pos1.x;
	double y1=pos1.y;
	double dist= sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y));
	return dist;
}
